An Appropriate Period of Runescape Time

If it declines by a large percentage (4-5%) put it in the GE for a minimum run around and scream for an appropriate period of time. In most cases, this means you are asking too much. Lower your selling price of an appropriate size and must sell. To assess whether it can start to decline. Learn how to get 99 fast with the tail Fletching Guide 99. This guide will show you how Runescape get from 1 to 99 fast. We will show you the simplest ways possible and fast.

This guide tail Runescape was created to show players how to get fast 99 Runesacpe tail. This guide fin 99 will start by explaining how to get 40 fletching, then go through various means to form from 40 all the way to tail fin 99 by making bows from logs of willow, the yew newspapers and journals magic and runescape gold. This guide Runescape tail will not only show you how to get fast 99 tail, but it will also explain ways to make money training to 99 fletching. Our goal is to not only help you get the tail cap 99 skills, but also learn to make money in Runescape 99 tail.

Follow this guide to 99 tail will teach you how to get 99 tail less than a month. Although these techniques will show you how to get 99 fast tail, you must first be dedicated and willing to spend time training the tail to really reach 99 fletching. This guide Runescape tail does show you how to effectively train and tail not physically you are training to 99 fletching. When you first start the level with a tail, it is best to enter any woodcutting ax and a knife, then head west Varrock. Once you get on the west side of Varrock, you will find many regular tree.This is a great place to simply cut wood and wood fletch arrow shafts.

Arrow shafts can only get 5 experience for each newspaper you get, but stabilizer a full load of logs goes fast and you gain some experience rapid tail. Once you get to level 5, you will be able to make short bows and rs gold. I would recommend continuing to arrow shafts, steering shafts as are stackable in your inventory and you will most likely sell better management of trees that you would be able to sell many regular shortbow (u). It’s better to just train all the way to level 10 by tail fin newspapers regular arrow shafts.

Advertisements

V levels of Elder Scrolls Online is a little too easy now

I know why they made veteran levels easier, because people who don’t like grouping and want to play there own way, blah, blah, blah and so on I am sure we all read the bumpf…

But has anyone noticed that it’s now just a little too easy, I mean I have gone from thinking about first targets and strategy to just bundling in there like a numpty and hitting things ’til they die, and now I seem to have gone from very vulnerable to super human and immortal.

Ok you could of tweaked it a little but this change has just made it all a bit pedestrian which shouldn’t be what Veteran is about. I play a Nightblade, pretty much pure stealth single strike dps set up, in medium armour, bow (for range and initiating combat particularly in the wilderness) and dual wield (for dungeons where room is limited and melee situations) btw, medium armour, yeah I know everyone says light is god at high levels which is another thing I have had issues with for a long time, but I posted a thread about this already, fix it it sucks and is just plain dumb and since it plays such an enormous part of the game do it soon. (’nuff said).

Anyway I know I can only speak for v1-3 areas, but other people have been complaining in my guild and in genral. Did when they shifted this to pander to the casual gamer who hasn’t got time or inclination to group, consider all the people who weren’t complaining, or did the most vocal types who created the most noise become the sole concern, because I have seen more complaints about it being too easy by a factor of 10 than I ever did about it being too hard, so I think they might of overdone it by some considerable margin, and even v10-12s are saying this.

I know why they made veteran levels easier, because people who don't like grouping and want to play there own way, blah, blah, blah and so on I am sure we all read the bumpf...  But has anyone noticed that it's now just a little too easy, I mean I have gone from thinking about first targets and strategy to just bundling in there like a numpty and hitting things 'til they die, and now I seem to have gone from very vulnerable to super human and immortal.  Ok you could of tweaked it a little but this change has just made it all a bit pedestrian which shouldn't be what Veteran is about. I play a Nightblade, pretty much pure stealth single strike dps set up, in medium armour, bow (for range and initiating combat particularly in the wilderness) and dual wield (for dungeons where room is limited and melee situations) btw, medium armour, yeah I know everyone says light is god at high levels which is another thing I have had issues with for a long time, but I posted a thread about this already, fix it it sucks and is just plain dumb and since it plays such an enormous part of the game do it soon. ('nuff said).  Anyway I know I can only speak for v1-3 areas, but other people have been complaining in my guild and in genral. Did when they shifted this to pander to the casual gamer who hasn't got time or inclination to group, consider all the people who weren't complaining, or did the most vocal types who created the most noise become the sole concern, because I have seen more complaints about it being too easy by a factor of 10 than I ever did about it being too hard, so I think they might of overdone it by some considerable margin, and even v10-12s are saying this.  I realize my guild which is quite large 200+ members, regularly has 20 people on line, hardly represents the entire server, but does anyone else think they have gone from a considerate tactician to a blundering buffoon who doesn't really care about strategy- overnight? Or is it like the people who got this nerf implemented in the first place, just a vocal minority of the more social/antisocial style player?  What exactly was wrong with grouping anyway, and if you didn't you just had to play your character better, where was the beef? Dying is not the end of the world is it? Is it because it's hard to learn to play your character well and you just want an in and out breeze of a game you don't have to invest with much time? What was the actual issue, and why did they fix it? I realize at higher V levels you need to group more often, but why is that an issue, its an MMO if you want to play a lone wolf, play any of the other ES titles that cater to solo play exclusively, surely?  Why should people who want a more group and or community style MMO (which is after all what the whole genre is about) have to be punished for the views of a few players. Now I am not sure you have to take it back to the original difficulty, perhaps to keep the antisocial players happy we could just take it up a notch. Bam with the spice weasle, if you will. Then there could be a happy medium between not swanning around like Captain Amazing and actually dying a bit, not once in a blue moon. If I wanted to play like I was doing normal content again I'd play my low level characters, so I could feel smug about my mad skillz I haz picked up, incidentally, when the content was challenging. Which was kinda the point... :)  So long ramble short, anyone else think they went too far?

I realize my guild which is quite large 200+ members, regularly has 20 people on line, hardly represents the entire server, but does anyone else think they have gone from a considerate tactician to a blundering buffoon who doesn’t really care about strategy- overnight? Or is it like the people who got this nerf implemented in the first place, just a vocal minority of the more social/antisocial style player?

What exactly was wrong with grouping anyway, and if you didn’t you just had to play your character better, where was the beef? Dying is not the end of the world is it? Is it because it’s hard to learn to play your character well and you just want an in and out breeze of a game you don’t have to invest with much time? What was the actual issue, and why did they fix it? I realize at higher V levels you need to group more often, but why is that an issue, its an MMO if you want to play a lone wolf, play any of the other ES titles that cater to solo play exclusively, surely?

Why should people who want a more group and or community style MMO (which is after all what the whole genre is about) have to be punished for the views of a few players. Now I am not sure you have to take it back to the original difficulty, perhaps to keep the antisocial players happy we could just take it up a notch. Bam with the spice weasle, if you will. Then there could be a happy medium between not swanning around like Captain Amazing and actually dying a bit, not once in a blue moon. If I wanted to play like I was doing normal content again I’d play my low level characters, so I could feel smug about my mad skillz I haz picked up, incidentally, when the content was challenging. Which was kinda the point…

So long ramble short, anyone else think they went too far?

Elder Scrolls Lore: ESO in Perspective

Made a big contradiction by questioning the three factions. there is an entire lore video explaining them. basically they joined forces to fight because of desperation over the oblivion crisis. YOU (or at least someone else in the shoddycast crew) explained this and now you’re saying it doesn’t make sense? that’s what truly doesn’t makes sense.

In the time line, the oblivion crisis is not after the Events of elder scrolls online? Why the desperation of the oblivion crisis could influence any faction if it did’nt hapened iet?

So, I’d like to address this because it’s been bugging me and TESO gets a lot of flack for not following lore. In example, the alliances being originally sworn enemies and would never join forces, in all the TESO videos they call them “unlikely alliances”. In this case I think that there’s some missing pieces. Consider that Talos existed 100s of years ago and how many things get attributed to him over the course of centuries of deification. Now, there is a book in TESO in the mages guild in mournhold where a scholar is explaining where he thinks the jungles of tamriel have gone. Now, the white gold tower, built by the aldmer was intended to mimic the crystal and adamantine towers, one of which was built by the aedra, where lorkhan was slain, so it is said. The ayleids wanted to replicate the type of magical influence of these towers and the theory described in the book states that when the elves built the white gold tower it imprinted the elves geographic preference to the land, so cyrodiil became like the summer set isles, a jungle. When the humans (specifically the races descended from atmora, the nedes, etc.) took over cyrodiil, during the time of Alessia, the white gold tower started to change the land to fit their needs, and these humans come from much colder regions. Thusly, over time, the land changed to a more temperate climate, with fields and forests, to fit the new rulers of the white gold tower. In the book it explains that this just a theory and inconclusive without evidence. Yet it would explain why cyrodiil has changed from a jungle before the time of Tiber Septim.

TES should stay as RPG, ever since Morrowind true fans were hit in the balls in the name of “new players”.Fuck that! I want a game in which main race is a beast, I dont care if new players will accept it.If they dont they have Skyrim and then they wont be new players, fuck that new player logic! Are they making a game for people taht they dont know if they will even play it, even after all thing they do to suck up to them?

Perhaps the entire Elder Scrolls storyline symbolizes or describes our own timeline as humanity. Where at a certain point in our timeline as humans there is a question that arouses where man really comes from. Where this Jesus figure named Talos didn’t actually come when we anticipated and some miracle has caused a parallel universe (ESO) to surmise causing a lot of tension, and we don’t figure out the truth in enough time. Then, before we’re able to figure this out eras go by and the antichrist or devil (Alduin) comes to bring about end times and a man/reincarnation of Talos brings about our salvation once again. Thus, the cycle begins again after eras of arguments and skepticism and doubt for what the truth is. For example, The Aldmeri Dominion in Skyrim denying Talos as a divine figure. Government & Science disproving the belief in God/Jesus. DISCLAIMER: (This is just a thought and a way of connecting our life with a fantasy game I am obsessed with. In no way am I denying anyone else’s theory. This is open to interpretation, and it makes sense to me. Please comment and join the discussion.)