V levels of Elder Scrolls Online is a little too easy now

I know why they made veteran levels easier, because people who don’t like grouping and want to play there own way, blah, blah, blah and so on I am sure we all read the bumpf…

But has anyone noticed that it’s now just a little too easy, I mean I have gone from thinking about first targets and strategy to just bundling in there like a numpty and hitting things ’til they die, and now I seem to have gone from very vulnerable to super human and immortal.

Ok you could of tweaked it a little but this change has just made it all a bit pedestrian which shouldn’t be what Veteran is about. I play a Nightblade, pretty much pure stealth single strike dps set up, in medium armour, bow (for range and initiating combat particularly in the wilderness) and dual wield (for dungeons where room is limited and melee situations) btw, medium armour, yeah I know everyone says light is god at high levels which is another thing I have had issues with for a long time, but I posted a thread about this already, fix it it sucks and is just plain dumb and since it plays such an enormous part of the game do it soon. (’nuff said).

Anyway I know I can only speak for v1-3 areas, but other people have been complaining in my guild and in genral. Did when they shifted this to pander to the casual gamer who hasn’t got time or inclination to group, consider all the people who weren’t complaining, or did the most vocal types who created the most noise become the sole concern, because I have seen more complaints about it being too easy by a factor of 10 than I ever did about it being too hard, so I think they might of overdone it by some considerable margin, and even v10-12s are saying this.

I know why they made veteran levels easier, because people who don't like grouping and want to play there own way, blah, blah, blah and so on I am sure we all read the bumpf...  But has anyone noticed that it's now just a little too easy, I mean I have gone from thinking about first targets and strategy to just bundling in there like a numpty and hitting things 'til they die, and now I seem to have gone from very vulnerable to super human and immortal.  Ok you could of tweaked it a little but this change has just made it all a bit pedestrian which shouldn't be what Veteran is about. I play a Nightblade, pretty much pure stealth single strike dps set up, in medium armour, bow (for range and initiating combat particularly in the wilderness) and dual wield (for dungeons where room is limited and melee situations) btw, medium armour, yeah I know everyone says light is god at high levels which is another thing I have had issues with for a long time, but I posted a thread about this already, fix it it sucks and is just plain dumb and since it plays such an enormous part of the game do it soon. ('nuff said).  Anyway I know I can only speak for v1-3 areas, but other people have been complaining in my guild and in genral. Did when they shifted this to pander to the casual gamer who hasn't got time or inclination to group, consider all the people who weren't complaining, or did the most vocal types who created the most noise become the sole concern, because I have seen more complaints about it being too easy by a factor of 10 than I ever did about it being too hard, so I think they might of overdone it by some considerable margin, and even v10-12s are saying this.  I realize my guild which is quite large 200+ members, regularly has 20 people on line, hardly represents the entire server, but does anyone else think they have gone from a considerate tactician to a blundering buffoon who doesn't really care about strategy- overnight? Or is it like the people who got this nerf implemented in the first place, just a vocal minority of the more social/antisocial style player?  What exactly was wrong with grouping anyway, and if you didn't you just had to play your character better, where was the beef? Dying is not the end of the world is it? Is it because it's hard to learn to play your character well and you just want an in and out breeze of a game you don't have to invest with much time? What was the actual issue, and why did they fix it? I realize at higher V levels you need to group more often, but why is that an issue, its an MMO if you want to play a lone wolf, play any of the other ES titles that cater to solo play exclusively, surely?  Why should people who want a more group and or community style MMO (which is after all what the whole genre is about) have to be punished for the views of a few players. Now I am not sure you have to take it back to the original difficulty, perhaps to keep the antisocial players happy we could just take it up a notch. Bam with the spice weasle, if you will. Then there could be a happy medium between not swanning around like Captain Amazing and actually dying a bit, not once in a blue moon. If I wanted to play like I was doing normal content again I'd play my low level characters, so I could feel smug about my mad skillz I haz picked up, incidentally, when the content was challenging. Which was kinda the point... :)  So long ramble short, anyone else think they went too far?

I realize my guild which is quite large 200+ members, regularly has 20 people on line, hardly represents the entire server, but does anyone else think they have gone from a considerate tactician to a blundering buffoon who doesn’t really care about strategy- overnight? Or is it like the people who got this nerf implemented in the first place, just a vocal minority of the more social/antisocial style player?

What exactly was wrong with grouping anyway, and if you didn’t you just had to play your character better, where was the beef? Dying is not the end of the world is it? Is it because it’s hard to learn to play your character well and you just want an in and out breeze of a game you don’t have to invest with much time? What was the actual issue, and why did they fix it? I realize at higher V levels you need to group more often, but why is that an issue, its an MMO if you want to play a lone wolf, play any of the other ES titles that cater to solo play exclusively, surely?

Why should people who want a more group and or community style MMO (which is after all what the whole genre is about) have to be punished for the views of a few players. Now I am not sure you have to take it back to the original difficulty, perhaps to keep the antisocial players happy we could just take it up a notch. Bam with the spice weasle, if you will. Then there could be a happy medium between not swanning around like Captain Amazing and actually dying a bit, not once in a blue moon. If I wanted to play like I was doing normal content again I’d play my low level characters, so I could feel smug about my mad skillz I haz picked up, incidentally, when the content was challenging. Which was kinda the point…

So long ramble short, anyone else think they went too far?

Elder Scrolls Lore: ESO in Perspective

Made a big contradiction by questioning the three factions. there is an entire lore video explaining them. basically they joined forces to fight because of desperation over the oblivion crisis. YOU (or at least someone else in the shoddycast crew) explained this and now you’re saying it doesn’t make sense? that’s what truly doesn’t makes sense.

In the time line, the oblivion crisis is not after the Events of elder scrolls online? Why the desperation of the oblivion crisis could influence any faction if it did’nt hapened iet?

So, I’d like to address this because it’s been bugging me and TESO gets a lot of flack for not following lore. In example, the alliances being originally sworn enemies and would never join forces, in all the TESO videos they call them “unlikely alliances”. In this case I think that there’s some missing pieces. Consider that Talos existed 100s of years ago and how many things get attributed to him over the course of centuries of deification. Now, there is a book in TESO in the mages guild in mournhold where a scholar is explaining where he thinks the jungles of tamriel have gone. Now, the white gold tower, built by the aldmer was intended to mimic the crystal and adamantine towers, one of which was built by the aedra, where lorkhan was slain, so it is said. The ayleids wanted to replicate the type of magical influence of these towers and the theory described in the book states that when the elves built the white gold tower it imprinted the elves geographic preference to the land, so cyrodiil became like the summer set isles, a jungle. When the humans (specifically the races descended from atmora, the nedes, etc.) took over cyrodiil, during the time of Alessia, the white gold tower started to change the land to fit their needs, and these humans come from much colder regions. Thusly, over time, the land changed to a more temperate climate, with fields and forests, to fit the new rulers of the white gold tower. In the book it explains that this just a theory and inconclusive without evidence. Yet it would explain why cyrodiil has changed from a jungle before the time of Tiber Septim.

TES should stay as RPG, ever since Morrowind true fans were hit in the balls in the name of “new players”.Fuck that! I want a game in which main race is a beast, I dont care if new players will accept it.If they dont they have Skyrim and then they wont be new players, fuck that new player logic! Are they making a game for people taht they dont know if they will even play it, even after all thing they do to suck up to them?

Perhaps the entire Elder Scrolls storyline symbolizes or describes our own timeline as humanity. Where at a certain point in our timeline as humans there is a question that arouses where man really comes from. Where this Jesus figure named Talos didn’t actually come when we anticipated and some miracle has caused a parallel universe (ESO) to surmise causing a lot of tension, and we don’t figure out the truth in enough time. Then, before we’re able to figure this out eras go by and the antichrist or devil (Alduin) comes to bring about end times and a man/reincarnation of Talos brings about our salvation once again. Thus, the cycle begins again after eras of arguments and skepticism and doubt for what the truth is. For example, The Aldmeri Dominion in Skyrim denying Talos as a divine figure. Government & Science disproving the belief in God/Jesus. DISCLAIMER: (This is just a thought and a way of connecting our life with a fantasy game I am obsessed with. In no way am I denying anyone else’s theory. This is open to interpretation, and it makes sense to me. Please comment and join the discussion.)

Learned in Elder Scrolls Online of Maw Of Lorkhaj

Well, I did a coupled of mol runs today, and after a few successful and rather unsuccessful runs I thought I’d share some of the things I learned today with you.

  • Be prepared to die! It is not a bad thing to die, it happens to all of us. If you’re doing the mol run be prepared to die…. a couple of times. Heck I even lost count how many times I died today….cough 11 times cough….. but it is important to be patient. And if you’re a corpse, lying on the ground, watching everyone fight without you… start yelling at them to rez you 😉 … someone will be annoyed and help you out and then you can go and fight those filthy dro’mathra things again!

Learned in Elder Scrolls Online of Maw Of Lorkhaj

  • Eat something before you start! You’re Not You When You’re Hungry! Here, eat a snickers… Better? Hungry people can’t fight, totally understandable. So before you try fighting through a horde of monsters get some food in your system. Also, now it’s harder to kill you, which means you’ll not be dying and don’t have to be a lying corpse on the ground, yelling at people to rez you.
  • Don’t be toooo emotional!I know it’s hard sometimes not getting angry at people who are ignoring the mechanics and I know it’s hard from not being sad if you’re losing, but in the end it’s just a game. If you can’t beat it, try again later. Rome wasn’t build in a day. You can only get angry or sad if you wanna show off you’re new personalities, like I did! Man, I am so awesome, right?…RIGHT?…. Well, ehm….yeah….let’s just move on….Learned in Elder Scrolls Online of Maw Of Lorkhaj
  • Bring you’re mechanic! And I mean it… or bring some repair kits. Because most of the time, those monsters want to kill you. And they want to destroy you’re stuff, too! Why? I don’t know…. Maybe they’re evil….soo evil that I have to pay someone all the time to repair my stuff…. and they want me to be poor, so I can’t fight them….mmh….so new plan…. I’m gonna get on my brothers nerves, so he’ll buy me repair kits and he get poor, but I can still fight those damn monsters! Nice! That’s gonna work!
  • Don’t be a ghost! If you don’t know what to do just ask. Because if you have no idea what to do, then I’m not gonna finish this thing, gottcha? And then I can’t ask people to do the vet dungeon with me… and then I can’t get this damn skin I want…. so ask if you have no clue what to do! Because I want this skin so bad…
  • Blue and Gold? Not the best combination…. Sometimes two people can’t be together. It’s like a Romeo and Juliet thing. If you’re two are together, blue and gold, you’re gonna die. Okay, this goes only for the second boss, but you know what I mean! Just imagine…. Blue is Romeo, Gold is Juliet… you two wanna survive? Don’t meet! I mean it! It will not end well! Just stay with you’re color and everything will be fine… right?
  • Be the mysterious guy! If something goes wrong no one will blame you for not doing enough damage, not healing enough or not… tanking enough? Are tanks even that mysterious? I’m not quite sure to be honest…. just try to look like a mysterious person, okay? Look at him! I would never question him of not doing enough damage!
  • Use a map! Yes, some of you might find this ridicules…but I use a map. If I’m pressured into being a runner and kill priests… I can’t keep track of where I am. So I’ll use this mini map, which tells me where I am. Nice, right?
  • I could tell you stories guys… one time my brother and I wanted to meet in Cyrodiil for a little duel. He was red and I was yellow and we wanted to meet up in the middle. Where did go….? I ended up somewhere in the blue zone… no idea what I did there… so be like this smart guy and use a map!
  • Know thy enemy! Sometimes, enemies don’t want to be seen. I get that. So, they will turn invisible. My advice? Just attack everything! At some point you will attack something, no matter if it’s your friend of the foe, but you’ll hit something. Just be patient, shoot arrows at every direction, shoot knives around the room or shoot meteors if you have the chance. It’s gonna work… hopefully…Learned in Elder Scrolls Online of Maw Of Lorkhaj
  • Don’t put cake near a door! One time a guy put this festival cake thing near the door and because of that I couldn’t enter. My character was eating this damn cake but he wasn’t going through the door. Not funny! Not even remotely funny! My character is on a special diet right now and people are trying to ruin that. :cold_sweat: Took him a whole minute to pass the cake and enter the next area…