Elder Scrolls Lore: ESO in Perspective

Made a big contradiction by questioning the three factions. there is an entire lore video explaining them. basically they joined forces to fight because of desperation over the oblivion crisis. YOU (or at least someone else in the shoddycast crew) explained this and now you’re saying it doesn’t make sense? that’s what truly doesn’t makes sense.

In the time line, the oblivion crisis is not after the Events of elder scrolls online? Why the desperation of the oblivion crisis could influence any faction if it did’nt hapened iet?

So, I’d like to address this because it’s been bugging me and TESO gets a lot of flack for not following lore. In example, the alliances being originally sworn enemies and would never join forces, in all the TESO videos they call them “unlikely alliances”. In this case I think that there’s some missing pieces. Consider that Talos existed 100s of years ago and how many things get attributed to him over the course of centuries of deification. Now, there is a book in TESO in the mages guild in mournhold where a scholar is explaining where he thinks the jungles of tamriel have gone. Now, the white gold tower, built by the aldmer was intended to mimic the crystal and adamantine towers, one of which was built by the aedra, where lorkhan was slain, so it is said. The ayleids wanted to replicate the type of magical influence of these towers and the theory described in the book states that when the elves built the white gold tower it imprinted the elves geographic preference to the land, so cyrodiil became like the summer set isles, a jungle. When the humans (specifically the races descended from atmora, the nedes, etc.) took over cyrodiil, during the time of Alessia, the white gold tower started to change the land to fit their needs, and these humans come from much colder regions. Thusly, over time, the land changed to a more temperate climate, with fields and forests, to fit the new rulers of the white gold tower. In the book it explains that this just a theory and inconclusive without evidence. Yet it would explain why cyrodiil has changed from a jungle before the time of Tiber Septim.

TES should stay as RPG, ever since Morrowind true fans were hit in the balls in the name of “new players”.Fuck that! I want a game in which main race is a beast, I dont care if new players will accept it.If they dont they have Skyrim and then they wont be new players, fuck that new player logic! Are they making a game for people taht they dont know if they will even play it, even after all thing they do to suck up to them?

Perhaps the entire Elder Scrolls storyline symbolizes or describes our own timeline as humanity. Where at a certain point in our timeline as humans there is a question that arouses where man really comes from. Where this Jesus figure named Talos didn’t actually come when we anticipated and some miracle has caused a parallel universe (ESO) to surmise causing a lot of tension, and we don’t figure out the truth in enough time. Then, before we’re able to figure this out eras go by and the antichrist or devil (Alduin) comes to bring about end times and a man/reincarnation of Talos brings about our salvation once again. Thus, the cycle begins again after eras of arguments and skepticism and doubt for what the truth is. For example, The Aldmeri Dominion in Skyrim denying Talos as a divine figure. Government & Science disproving the belief in God/Jesus. DISCLAIMER: (This is just a thought and a way of connecting our life with a fantasy game I am obsessed with. In no way am I denying anyone else’s theory. This is open to interpretation, and it makes sense to me. Please comment and join the discussion.)


Elder Scrolls Onlineļ¼šRevamping, Dueling, One Tamriel and Crown Crates

Well, I did a coupled of mol runs today, and after a few successful and rather unsuccessful runs I thought I’d share some of the things I learned today with you.

Be prepared to die! It is not a bad thing to die, it happens to all of us. If you’re doing the mol run be prepared to die…. a couple of times. Heck I even lost count how many times I died today….cough 11 times cough….. but it is important to be patient. And if you’re a corpse, lying on the ground, watching everyone fight without you… start yelling at them to rez you šŸ˜‰ … someone will be annoyed and help you out and then you can go and fight those filthy dro’mathra things again!

Eat something before you start! Youā€™re Not You When Youā€™re Hungry! Here, eat a snickers… Better? Hungry people can’t fight, totally understandable. So before you try fighting through a horde of monsters get some food in your system. Also, now it’s harder to kill you, which means you’ll not be dying and don’t have to be a lying corpse on the ground, yelling at people to rez you.


For the past few years, we’ve been working hard to improve and expand ESO by offering quarterly DLC game packs and game updates to our global community of more than seven million players. Now, we’re excited to share some details from gamescom about our last game update of 2016, featuring One Tamriel.


One Tamriel arrives with Update 12 on the PTS early next week and live this October, and ESO will never be the same. With One Tamriel, the game content in ESO will no longer be gated by your character’s level. Right out of the tutorial you’ll have the freedom to go anywhere in Tamriel and play any content, in any order, just like other Elder Scrolls games. Our unique battle-leveling system will automatically scale and balance your character to the content, no matter where you go!

Finding or forming a group will be easier than ever since we’re also lifting the alliance restrictions in open world zones. (Of course, PvP areas will still be alliance-based.) This means you’ll be able to group with anyone, from any alliance, at any time. High-level players will even be able to group with friends who are new to ESO; anyone below Champion 160 will scale so everyone can adventure together. If you prefer to adventure alone, that’s ok too. Every zone has been modified to add world bosses and ensure a mixture of content for solo and group play is available, and all of our dungeons now offer both Normal and Veteran modes, so there will always be something for you, no matter what your play style might be!


Craglorn, which was originally introduced in 2014 as a group-focused Adventure Zone, is being re-designed so it will no longer require a group to play. Now you’ll find that all the main story quests can be completed solo, and the remaining group content can be completed with as little as two players. We want to make sure you can have fun in the zone by yourself, but if you choose, it’s also your go-to destination for exciting group content!


For One Tamriel, we’ve standardized itemization and rewards in all zones, so they feel more like the items you currently receive from DLC game packs. Item sets will now be tied to specific zones and dungeons, and they’ll automatically be scaled to your level. Veteran mode dungeons will now guarantee Monster Mask rewards, and new, streamlined Undaunted Pledges will be available to players up to 3 times per day, offering Monster Masks and other exciting rewards. We’ll explain all the itemization changes in more detail in the coming weeks.


Another highly-anticipated feature we’re introducing in Update 12 is the ability to challenge another player to a duel! Test your PvP skills against your friends, or try out new builds before diving into battle in Cyrodiil or a dungeon. We’ll be giving you more information on our dueling system next week at PAX West 2016.


Holiday celebrations are coming to Tamriel, and you’re invited! Beginning this fall, you’ll be able to celebrate some of Tamriel’s most exciting holidays with your friends and receive special rewards! We’ll kick things off with the Witches Festival in October, and wrap up the year with the New Life Festival. Check back for more details as we get closer to each event!


Toward the end of November, we’ll be giving you a chance to receive some very special items with the introduction of Crown Crates. These Crates, available in the Crown Store for just 400 crowns, will contain a randomized selection of useful consumables, and offer a chance to obtain rare and unique cosmetic items or mounts, including some previously-retired mounts, costumes, pets, and limited-time offers that are no longer available in the Crown Store. Crates will have different themes throughout the year, giving you the chance to obtain new, extremely rare items.

In the event you receive a mount, pet, costume or personality that you already own, you’ll be awarded special Crown Gems in its place. These Gems can be used to purchase other collectible items from the current Crown Crate season that you’d prefer to have instead.

All the content in Update 12, including One Tamriel, will be free for all players. And remember, this September will be the perfect time for new players to jump into the game with the launch of The Elder Scrolls Online: Gold Edition. This new product includes the base game in addition to our first four DLC game packs: Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood. If you already own ESO, we’ll be offering the Guilds and Glory DLC bundle in the in-game Crown Store so you can purchase these DLC game packs at just 5500 crowns.