An Appropriate Period of Runescape Time

If it declines by a large percentage (4-5%) put it in the GE for a minimum run around and scream for an appropriate period of time. In most cases, this means you are asking too much. Lower your selling price of an appropriate size and must sell. To assess whether it can start to decline. Learn how to get 99 fast with the tail Fletching Guide 99. This guide will show you how Runescape get from 1 to 99 fast. We will show you the simplest ways possible and fast.

This guide tail Runescape was created to show players how to get fast 99 Runesacpe tail. This guide fin 99 will start by explaining how to get 40 fletching, then go through various means to form from 40 all the way to tail fin 99 by making bows from logs of willow, the yew newspapers and journals magic and runescape gold. This guide Runescape tail will not only show you how to get fast 99 tail, but it will also explain ways to make money training to 99 fletching. Our goal is to not only help you get the tail cap 99 skills, but also learn to make money in Runescape 99 tail.

Follow this guide to 99 tail will teach you how to get 99 tail less than a month. Although these techniques will show you how to get 99 fast tail, you must first be dedicated and willing to spend time training the tail to really reach 99 fletching. This guide Runescape tail does show you how to effectively train and tail not physically you are training to 99 fletching. When you first start the level with a tail, it is best to enter any woodcutting ax and a knife, then head west Varrock. Once you get on the west side of Varrock, you will find many regular tree.This is a great place to simply cut wood and wood fletch arrow shafts.

Arrow shafts can only get 5 experience for each newspaper you get, but stabilizer a full load of logs goes fast and you gain some experience rapid tail. Once you get to level 5, you will be able to make short bows and rs gold. I would recommend continuing to arrow shafts, steering shafts as are stackable in your inventory and you will most likely sell better management of trees that you would be able to sell many regular shortbow (u). It’s better to just train all the way to level 10 by tail fin newspapers regular arrow shafts.

V levels of Elder Scrolls Online is a little too easy now

I know why they made veteran levels easier, because people who don’t like grouping and want to play there own way, blah, blah, blah and so on I am sure we all read the bumpf…

But has anyone noticed that it’s now just a little too easy, I mean I have gone from thinking about first targets and strategy to just bundling in there like a numpty and hitting things ’til they die, and now I seem to have gone from very vulnerable to super human and immortal.

Ok you could of tweaked it a little but this change has just made it all a bit pedestrian which shouldn’t be what Veteran is about. I play a Nightblade, pretty much pure stealth single strike dps set up, in medium armour, bow (for range and initiating combat particularly in the wilderness) and dual wield (for dungeons where room is limited and melee situations) btw, medium armour, yeah I know everyone says light is god at high levels which is another thing I have had issues with for a long time, but I posted a thread about this already, fix it it sucks and is just plain dumb and since it plays such an enormous part of the game do it soon. (’nuff said).

Anyway I know I can only speak for v1-3 areas, but other people have been complaining in my guild and in genral. Did when they shifted this to pander to the casual gamer who hasn’t got time or inclination to group, consider all the people who weren’t complaining, or did the most vocal types who created the most noise become the sole concern, because I have seen more complaints about it being too easy by a factor of 10 than I ever did about it being too hard, so I think they might of overdone it by some considerable margin, and even v10-12s are saying this.

I know why they made veteran levels easier, because people who don't like grouping and want to play there own way, blah, blah, blah and so on I am sure we all read the bumpf...  But has anyone noticed that it's now just a little too easy, I mean I have gone from thinking about first targets and strategy to just bundling in there like a numpty and hitting things 'til they die, and now I seem to have gone from very vulnerable to super human and immortal.  Ok you could of tweaked it a little but this change has just made it all a bit pedestrian which shouldn't be what Veteran is about. I play a Nightblade, pretty much pure stealth single strike dps set up, in medium armour, bow (for range and initiating combat particularly in the wilderness) and dual wield (for dungeons where room is limited and melee situations) btw, medium armour, yeah I know everyone says light is god at high levels which is another thing I have had issues with for a long time, but I posted a thread about this already, fix it it sucks and is just plain dumb and since it plays such an enormous part of the game do it soon. ('nuff said).  Anyway I know I can only speak for v1-3 areas, but other people have been complaining in my guild and in genral. Did when they shifted this to pander to the casual gamer who hasn't got time or inclination to group, consider all the people who weren't complaining, or did the most vocal types who created the most noise become the sole concern, because I have seen more complaints about it being too easy by a factor of 10 than I ever did about it being too hard, so I think they might of overdone it by some considerable margin, and even v10-12s are saying this.  I realize my guild which is quite large 200+ members, regularly has 20 people on line, hardly represents the entire server, but does anyone else think they have gone from a considerate tactician to a blundering buffoon who doesn't really care about strategy- overnight? Or is it like the people who got this nerf implemented in the first place, just a vocal minority of the more social/antisocial style player?  What exactly was wrong with grouping anyway, and if you didn't you just had to play your character better, where was the beef? Dying is not the end of the world is it? Is it because it's hard to learn to play your character well and you just want an in and out breeze of a game you don't have to invest with much time? What was the actual issue, and why did they fix it? I realize at higher V levels you need to group more often, but why is that an issue, its an MMO if you want to play a lone wolf, play any of the other ES titles that cater to solo play exclusively, surely?  Why should people who want a more group and or community style MMO (which is after all what the whole genre is about) have to be punished for the views of a few players. Now I am not sure you have to take it back to the original difficulty, perhaps to keep the antisocial players happy we could just take it up a notch. Bam with the spice weasle, if you will. Then there could be a happy medium between not swanning around like Captain Amazing and actually dying a bit, not once in a blue moon. If I wanted to play like I was doing normal content again I'd play my low level characters, so I could feel smug about my mad skillz I haz picked up, incidentally, when the content was challenging. Which was kinda the point... :)  So long ramble short, anyone else think they went too far?

I realize my guild which is quite large 200+ members, regularly has 20 people on line, hardly represents the entire server, but does anyone else think they have gone from a considerate tactician to a blundering buffoon who doesn’t really care about strategy- overnight? Or is it like the people who got this nerf implemented in the first place, just a vocal minority of the more social/antisocial style player?

What exactly was wrong with grouping anyway, and if you didn’t you just had to play your character better, where was the beef? Dying is not the end of the world is it? Is it because it’s hard to learn to play your character well and you just want an in and out breeze of a game you don’t have to invest with much time? What was the actual issue, and why did they fix it? I realize at higher V levels you need to group more often, but why is that an issue, its an MMO if you want to play a lone wolf, play any of the other ES titles that cater to solo play exclusively, surely?

Why should people who want a more group and or community style MMO (which is after all what the whole genre is about) have to be punished for the views of a few players. Now I am not sure you have to take it back to the original difficulty, perhaps to keep the antisocial players happy we could just take it up a notch. Bam with the spice weasle, if you will. Then there could be a happy medium between not swanning around like Captain Amazing and actually dying a bit, not once in a blue moon. If I wanted to play like I was doing normal content again I’d play my low level characters, so I could feel smug about my mad skillz I haz picked up, incidentally, when the content was challenging. Which was kinda the point…

So long ramble short, anyone else think they went too far?

Elder Scrolls Lore: ESO in Perspective

Made a big contradiction by questioning the three factions. there is an entire lore video explaining them. basically they joined forces to fight because of desperation over the oblivion crisis. YOU (or at least someone else in the shoddycast crew) explained this and now you’re saying it doesn’t make sense? that’s what truly doesn’t makes sense.

In the time line, the oblivion crisis is not after the Events of elder scrolls online? Why the desperation of the oblivion crisis could influence any faction if it did’nt hapened iet?

So, I’d like to address this because it’s been bugging me and TESO gets a lot of flack for not following lore. In example, the alliances being originally sworn enemies and would never join forces, in all the TESO videos they call them “unlikely alliances”. In this case I think that there’s some missing pieces. Consider that Talos existed 100s of years ago and how many things get attributed to him over the course of centuries of deification. Now, there is a book in TESO in the mages guild in mournhold where a scholar is explaining where he thinks the jungles of tamriel have gone. Now, the white gold tower, built by the aldmer was intended to mimic the crystal and adamantine towers, one of which was built by the aedra, where lorkhan was slain, so it is said. The ayleids wanted to replicate the type of magical influence of these towers and the theory described in the book states that when the elves built the white gold tower it imprinted the elves geographic preference to the land, so cyrodiil became like the summer set isles, a jungle. When the humans (specifically the races descended from atmora, the nedes, etc.) took over cyrodiil, during the time of Alessia, the white gold tower started to change the land to fit their needs, and these humans come from much colder regions. Thusly, over time, the land changed to a more temperate climate, with fields and forests, to fit the new rulers of the white gold tower. In the book it explains that this just a theory and inconclusive without evidence. Yet it would explain why cyrodiil has changed from a jungle before the time of Tiber Septim.

TES should stay as RPG, ever since Morrowind true fans were hit in the balls in the name of “new players”.Fuck that! I want a game in which main race is a beast, I dont care if new players will accept it.If they dont they have Skyrim and then they wont be new players, fuck that new player logic! Are they making a game for people taht they dont know if they will even play it, even after all thing they do to suck up to them?

Perhaps the entire Elder Scrolls storyline symbolizes or describes our own timeline as humanity. Where at a certain point in our timeline as humans there is a question that arouses where man really comes from. Where this Jesus figure named Talos didn’t actually come when we anticipated and some miracle has caused a parallel universe (ESO) to surmise causing a lot of tension, and we don’t figure out the truth in enough time. Then, before we’re able to figure this out eras go by and the antichrist or devil (Alduin) comes to bring about end times and a man/reincarnation of Talos brings about our salvation once again. Thus, the cycle begins again after eras of arguments and skepticism and doubt for what the truth is. For example, The Aldmeri Dominion in Skyrim denying Talos as a divine figure. Government & Science disproving the belief in God/Jesus. DISCLAIMER: (This is just a thought and a way of connecting our life with a fantasy game I am obsessed with. In no way am I denying anyone else’s theory. This is open to interpretation, and it makes sense to me. Please comment and join the discussion.)

The Elder Scrolls Legends: Different Enough To Work

I got to try The Elder Scrolls: Legends beta today, and I was pleasantly surprised. Iā€™m a big Hearthstone fan, and Iā€™m sure a lot of us got a little sceptical when some of the details of this game were revealed. From a UI and formatting standpoint it resembles Hearthstone in many ways. Iā€™m aware that genres share in similarities naturally, but these similarities were quite uncanny.

Despite this, after playing the beta, I can confidently say that thereā€™s room for both games in the world, and that is awesome! I think everyone who plays Hearthstone can agree that while it is a dedicated game, part of what makes it so special is that itā€™s user-friendly. It lacks a certain layer of complexity that games like Magic the Gathering and even Pokemon: The Card Game are known for, but not to a fault. Hearthstone even has a light and comedic tone, showing its desire to welcome everyone for a pleasant experience.

The tone of The Elder Scrolls: Legends, like its source game, is very gritty. It deals a lot in complexities and thatā€™s what makes it interesting. This game is so much different from Hearthstone, because youā€™re really building your experience as you go. Leveling up lets you upgrade cards, and thereā€™s a story mode where you can choose what some cards end up being.

Your style of deck might focus on keeping your hero with as much health as possible, or maybe youā€™re into doing damage. You can have permanent effects on the board as well, and that is interesting. Iā€™m going to play it a lot more for sure.

Itā€™s funny, because in my history Iā€™ve never really been that big into WoW, but I have played the Elder Scrolls games for several years. But of the two games, so far, I still prefer Hearthstone, as itā€™s a quick and easy to play experience. But this game seems to thrive in a much more tactically dependent setting, and I look forward to seeing more of that.

Make sure to give the Open Beta a try when you get a chance, itā€™s free!

Elder Scrolls Onlineļ¼šRevamping, Dueling, One Tamriel and Crown Crates

Well, I did a coupled of mol runs today, and after a few successful and rather unsuccessful runs I thought I’d share some of the things I learned today with you.

Be prepared to die! It is not a bad thing to die, it happens to all of us. If you’re doing the mol run be prepared to die…. a couple of times. Heck I even lost count how many times I died today….cough 11 times cough….. but it is important to be patient. And if you’re a corpse, lying on the ground, watching everyone fight without you… start yelling at them to rez you šŸ˜‰ … someone will be annoyed and help you out and then you can go and fight those filthy dro’mathra things again!

Eat something before you start! Youā€™re Not You When Youā€™re Hungry! Here, eat a snickers… Better? Hungry people can’t fight, totally understandable. So before you try fighting through a horde of monsters get some food in your system. Also, now it’s harder to kill you, which means you’ll not be dying and don’t have to be a lying corpse on the ground, yelling at people to rez you.

GAMESCOM 2016 RECAP: UPDATE 12 & ONE TAMRIEL

For the past few years, we’ve been working hard to improve and expand ESO by offering quarterly DLC game packs and game updates to our global community of more than seven million players. Now, we’re excited to share some details from gamescom about our last game update of 2016, featuring One Tamriel.

ONE TAMRIEL

One Tamriel arrives with Update 12 on the PTS early next week and live this October, and ESO will never be the same. With One Tamriel, the game content in ESO will no longer be gated by your character’s level. Right out of the tutorial you’ll have the freedom to go anywhere in Tamriel and play any content, in any order, just like other Elder Scrolls games. Our unique battle-leveling system will automatically scale and balance your character to the content, no matter where you go!

Finding or forming a group will be easier than ever since we’re also lifting the alliance restrictions in open world zones. (Of course, PvP areas will still be alliance-based.) This means you’ll be able to group with anyone, from any alliance, at any time. High-level players will even be able to group with friends who are new to ESO; anyone below Champion 160 will scale so everyone can adventure together. If you prefer to adventure alone, that’s ok too. Every zone has been modified to add world bosses and ensure a mixture of content for solo and group play is available, and all of our dungeons now offer both Normal and Veteran modes, so there will always be something for you, no matter what your play style might be!

CRAGLORN

Craglorn, which was originally introduced in 2014 as a group-focused Adventure Zone, is being re-designed so it will no longer require a group to play. Now you’ll find that all the main story quests can be completed solo, and the remaining group content can be completed with as little as two players. We want to make sure you can have fun in the zone by yourself, but if you choose, it’s also your go-to destination for exciting group content!

ITEMIZATION

For One Tamriel, we’ve standardized itemization and rewards in all zones, so they feel more like the items you currently receive from DLC game packs. Item sets will now be tied to specific zones and dungeons, and they’ll automatically be scaled to your level. Veteran mode dungeons will now guarantee Monster Mask rewards, and new, streamlined Undaunted Pledges will be available to players up to 3 times per day, offering Monster Masks and other exciting rewards. We’ll explain all the itemization changes in more detail in the coming weeks.

DUELING

Another highly-anticipated feature we’re introducing in Update 12 is the ability to challenge another player to a duel! Test your PvP skills against your friends, or try out new builds before diving into battle in Cyrodiil or a dungeon. We’ll be giving you more information on our dueling system next week at PAX West 2016.

HOLIDAY EVENTS

Holiday celebrations are coming to Tamriel, and you’re invited! Beginning this fall, you’ll be able to celebrate some of Tamriel’s most exciting holidays with your friends and receive special rewards! We’ll kick things off with the Witches Festival in October, and wrap up the year with the New Life Festival. Check back for more details as we get closer to each event!

CROWN CRATES

Toward the end of November, we’ll be giving you a chance to receive some very special items with the introduction of Crown Crates. These Crates, available in the Crown Store for just 400 crowns, will contain a randomized selection of useful consumables, and offer a chance to obtain rare and unique cosmetic items or mounts, including some previously-retired mounts, costumes, pets, and limited-time offers that are no longer available in the Crown Store. Crates will have different themes throughout the year, giving you the chance to obtain new, extremely rare items.

In the event you receive a mount, pet, costume or personality that you already own, you’ll be awarded special Crown Gems in its place. These Gems can be used to purchase other collectible items from the current Crown Crate season that you’d prefer to have instead.

All the content in Update 12, including One Tamriel, will be free for all players. And remember, this September will be the perfect time for new players to jump into the game with the launch of The Elder Scrolls Online: Gold Edition. This new product includes the base game in addition to our first four DLC game packs: Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood. If you already own ESO, we’ll be offering the Guilds and Glory DLC bundle in the in-game Crown Store so you can purchase these DLC game packs at just 5500 crowns.

Learned in Elder Scrolls Online of Maw Of Lorkhaj

Well, I did a coupled of mol runs today, and after a few successful and rather unsuccessful runs I thought I’d share some of the things I learned today with you.

  • Be prepared to die! It is not a bad thing to die, it happens to all of us. If you’re doing the mol run be prepared to die…. a couple of times. Heck I even lost count how many times I died today….cough 11 times cough….. but it is important to be patient. And if you’re a corpse, lying on the ground, watching everyone fight without you… start yelling at them to rez you šŸ˜‰ … someone will be annoyed and help you out and then you can go and fight those filthy dro’mathra things again!

Learned in Elder Scrolls Online of Maw Of Lorkhaj

  • Eat something before you start! Youā€™re Not You When Youā€™re Hungry! Here, eat a snickers… Better? Hungry people can’t fight, totally understandable. So before you try fighting through a horde of monsters get some food in your system. Also, now it’s harder to kill you, which means you’ll not be dying and don’t have to be a lying corpse on the ground, yelling at people to rez you.
  • Don’t be toooo emotional!I know it’s hard sometimes not getting angry at people who are ignoring the mechanics and I know it’s hard from not being sad if you’re losing, but in the end it’s just a game. If you can’t beat it, try again later. Rome wasn’t build in a day. You can only get angry or sad if you wanna show off you’re new personalities, like I did! Man, I am so awesome, right?…RIGHT?…. Well, ehm….yeah….let’s just move on….Learned in Elder Scrolls Online of Maw Of Lorkhaj
  • Bring you’re mechanic! And I mean it… or bring some repair kits. Because most of the time, those monsters want to kill you. And they want to destroy you’re stuff, too! Why? I don’t know…. Maybe they’re evil….soo evil that I have to pay someone all the time to repair my stuff…. and they want me to be poor, so I can’t fight them….mmh….so new plan…. I’m gonna get on my brothers nerves, so he’ll buy me repair kits and he get poor, but I can still fight those damn monsters! Nice! That’s gonna work!
  • Don’t be a ghost! If you don’t know what to do just ask. Because if you have no idea what to do, then I’m not gonna finish this thing, gottcha? And then I can’t ask people to do the vet dungeon with me… and then I can’t get this damn skin I want…. so ask if you have no clue what to do! Because I want this skin so bad…
  • Blue and Gold? Not the best combination…. Sometimes two people can’t be together. It’s like a Romeo and Juliet thing. If you’re two are together, blue and gold, you’re gonna die. Okay, this goes only for the second boss, but you know what I mean! Just imagine…. Blue is Romeo, Gold is Juliet… you two wanna survive? Don’t meet! I mean it! It will not end well! Just stay with you’re color and everything will be fine… right?
  • Be the mysterious guy! If something goes wrong no one will blame you for not doing enough damage, not healing enough or not… tanking enough? Are tanks even that mysterious? I’m not quite sure to be honest…. just try to look like a mysterious person, okay? Look at him! I would never question him of not doing enough damage!
  • Use a map! Yes, some of you might find this ridicules…but I use a map. If I’m pressured into being a runner and kill priests… I can’t keep track of where I am. So I’ll use this mini map, which tells me where I am. Nice, right?
  • I could tell you stories guys… one time my brother and I wanted to meet in Cyrodiil for a little duel. He was red and I was yellow and we wanted to meet up in the middle. Where did go….? I ended up somewhere in the blue zone… no idea what I did there… so be like this smart guy and use a map!
  • Know thy enemy! Sometimes, enemies don’t want to be seen. I get that. So, they will turn invisible. My advice? Just attack everything! At some point you will attack something, no matter if it’s your friend of the foe, but you’ll hit something. Just be patient, shoot arrows at every direction, shoot knives around the room or shoot meteors if you have the chance. It’s gonna work… hopefully…Learned in Elder Scrolls Online of Maw Of Lorkhaj
  • Don’t put cake near a door! One time a guy put this festival cake thing near the door and because of that I couldn’t enter. My character was eating this damn cake but he wasn’t going through the door. Not funny! Not even remotely funny! My character is on a special diet right now and people are trying to ruin that. :cold_sweat: Took him a whole minute to pass the cake and enter the next area…