V levels of Elder Scrolls Online is a little too easy now

I know why they made veteran levels easier, because people who don’t like grouping and want to play there own way, blah, blah, blah and so on I am sure we all read the bumpf…

But has anyone noticed that it’s now just a little too easy, I mean I have gone from thinking about first targets and strategy to just bundling in there like a numpty and hitting things ’til they die, and now I seem to have gone from very vulnerable to super human and immortal.

Ok you could of tweaked it a little but this change has just made it all a bit pedestrian which shouldn’t be what Veteran is about. I play a Nightblade, pretty much pure stealth single strike dps set up, in medium armour, bow (for range and initiating combat particularly in the wilderness) and dual wield (for dungeons where room is limited and melee situations) btw, medium armour, yeah I know everyone says light is god at high levels which is another thing I have had issues with for a long time, but I posted a thread about this already, fix it it sucks and is just plain dumb and since it plays such an enormous part of the game do it soon. (’nuff said).

Anyway I know I can only speak for v1-3 areas, but other people have been complaining in my guild and in genral. Did when they shifted this to pander to the casual gamer who hasn’t got time or inclination to group, consider all the people who weren’t complaining, or did the most vocal types who created the most noise become the sole concern, because I have seen more complaints about it being too easy by a factor of 10 than I ever did about it being too hard, so I think they might of overdone it by some considerable margin, and even v10-12s are saying this.

I know why they made veteran levels easier, because people who don't like grouping and want to play there own way, blah, blah, blah and so on I am sure we all read the bumpf...  But has anyone noticed that it's now just a little too easy, I mean I have gone from thinking about first targets and strategy to just bundling in there like a numpty and hitting things 'til they die, and now I seem to have gone from very vulnerable to super human and immortal.  Ok you could of tweaked it a little but this change has just made it all a bit pedestrian which shouldn't be what Veteran is about. I play a Nightblade, pretty much pure stealth single strike dps set up, in medium armour, bow (for range and initiating combat particularly in the wilderness) and dual wield (for dungeons where room is limited and melee situations) btw, medium armour, yeah I know everyone says light is god at high levels which is another thing I have had issues with for a long time, but I posted a thread about this already, fix it it sucks and is just plain dumb and since it plays such an enormous part of the game do it soon. ('nuff said).  Anyway I know I can only speak for v1-3 areas, but other people have been complaining in my guild and in genral. Did when they shifted this to pander to the casual gamer who hasn't got time or inclination to group, consider all the people who weren't complaining, or did the most vocal types who created the most noise become the sole concern, because I have seen more complaints about it being too easy by a factor of 10 than I ever did about it being too hard, so I think they might of overdone it by some considerable margin, and even v10-12s are saying this.  I realize my guild which is quite large 200+ members, regularly has 20 people on line, hardly represents the entire server, but does anyone else think they have gone from a considerate tactician to a blundering buffoon who doesn't really care about strategy- overnight? Or is it like the people who got this nerf implemented in the first place, just a vocal minority of the more social/antisocial style player?  What exactly was wrong with grouping anyway, and if you didn't you just had to play your character better, where was the beef? Dying is not the end of the world is it? Is it because it's hard to learn to play your character well and you just want an in and out breeze of a game you don't have to invest with much time? What was the actual issue, and why did they fix it? I realize at higher V levels you need to group more often, but why is that an issue, its an MMO if you want to play a lone wolf, play any of the other ES titles that cater to solo play exclusively, surely?  Why should people who want a more group and or community style MMO (which is after all what the whole genre is about) have to be punished for the views of a few players. Now I am not sure you have to take it back to the original difficulty, perhaps to keep the antisocial players happy we could just take it up a notch. Bam with the spice weasle, if you will. Then there could be a happy medium between not swanning around like Captain Amazing and actually dying a bit, not once in a blue moon. If I wanted to play like I was doing normal content again I'd play my low level characters, so I could feel smug about my mad skillz I haz picked up, incidentally, when the content was challenging. Which was kinda the point... :)  So long ramble short, anyone else think they went too far?

I realize my guild which is quite large 200+ members, regularly has 20 people on line, hardly represents the entire server, but does anyone else think they have gone from a considerate tactician to a blundering buffoon who doesn’t really care about strategy- overnight? Or is it like the people who got this nerf implemented in the first place, just a vocal minority of the more social/antisocial style player?

What exactly was wrong with grouping anyway, and if you didn’t you just had to play your character better, where was the beef? Dying is not the end of the world is it? Is it because it’s hard to learn to play your character well and you just want an in and out breeze of a game you don’t have to invest with much time? What was the actual issue, and why did they fix it? I realize at higher V levels you need to group more often, but why is that an issue, its an MMO if you want to play a lone wolf, play any of the other ES titles that cater to solo play exclusively, surely?

Why should people who want a more group and or community style MMO (which is after all what the whole genre is about) have to be punished for the views of a few players. Now I am not sure you have to take it back to the original difficulty, perhaps to keep the antisocial players happy we could just take it up a notch. Bam with the spice weasle, if you will. Then there could be a happy medium between not swanning around like Captain Amazing and actually dying a bit, not once in a blue moon. If I wanted to play like I was doing normal content again I’d play my low level characters, so I could feel smug about my mad skillz I haz picked up, incidentally, when the content was challenging. Which was kinda the point…

So long ramble short, anyone else think they went too far?

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Elder Scrolls Onlineļ¼šRevamping, Dueling, One Tamriel and Crown Crates

Well, I did a coupled of mol runs today, and after a few successful and rather unsuccessful runs I thought I’d share some of the things I learned today with you.

Be prepared to die! It is not a bad thing to die, it happens to all of us. If you’re doing the mol run be prepared to die…. a couple of times. Heck I even lost count how many times I died today….cough 11 times cough….. but it is important to be patient. And if you’re a corpse, lying on the ground, watching everyone fight without you… start yelling at them to rez you šŸ˜‰ … someone will be annoyed and help you out and then you can go and fight those filthy dro’mathra things again!

Eat something before you start! Youā€™re Not You When Youā€™re Hungry! Here, eat a snickers… Better? Hungry people can’t fight, totally understandable. So before you try fighting through a horde of monsters get some food in your system. Also, now it’s harder to kill you, which means you’ll not be dying and don’t have to be a lying corpse on the ground, yelling at people to rez you.

GAMESCOM 2016 RECAP: UPDATE 12 & ONE TAMRIEL

For the past few years, we’ve been working hard to improve and expand ESO by offering quarterly DLC game packs and game updates to our global community of more than seven million players. Now, we’re excited to share some details from gamescom about our last game update of 2016, featuring One Tamriel.

ONE TAMRIEL

One Tamriel arrives with Update 12 on the PTS early next week and live this October, and ESO will never be the same. With One Tamriel, the game content in ESO will no longer be gated by your character’s level. Right out of the tutorial you’ll have the freedom to go anywhere in Tamriel and play any content, in any order, just like other Elder Scrolls games. Our unique battle-leveling system will automatically scale and balance your character to the content, no matter where you go!

Finding or forming a group will be easier than ever since we’re also lifting the alliance restrictions in open world zones. (Of course, PvP areas will still be alliance-based.) This means you’ll be able to group with anyone, from any alliance, at any time. High-level players will even be able to group with friends who are new to ESO; anyone below Champion 160 will scale so everyone can adventure together. If you prefer to adventure alone, that’s ok too. Every zone has been modified to add world bosses and ensure a mixture of content for solo and group play is available, and all of our dungeons now offer both Normal and Veteran modes, so there will always be something for you, no matter what your play style might be!

CRAGLORN

Craglorn, which was originally introduced in 2014 as a group-focused Adventure Zone, is being re-designed so it will no longer require a group to play. Now you’ll find that all the main story quests can be completed solo, and the remaining group content can be completed with as little as two players. We want to make sure you can have fun in the zone by yourself, but if you choose, it’s also your go-to destination for exciting group content!

ITEMIZATION

For One Tamriel, we’ve standardized itemization and rewards in all zones, so they feel more like the items you currently receive from DLC game packs. Item sets will now be tied to specific zones and dungeons, and they’ll automatically be scaled to your level. Veteran mode dungeons will now guarantee Monster Mask rewards, and new, streamlined Undaunted Pledges will be available to players up to 3 times per day, offering Monster Masks and other exciting rewards. We’ll explain all the itemization changes in more detail in the coming weeks.

DUELING

Another highly-anticipated feature we’re introducing in Update 12 is the ability to challenge another player to a duel! Test your PvP skills against your friends, or try out new builds before diving into battle in Cyrodiil or a dungeon. We’ll be giving you more information on our dueling system next week at PAX West 2016.

HOLIDAY EVENTS

Holiday celebrations are coming to Tamriel, and you’re invited! Beginning this fall, you’ll be able to celebrate some of Tamriel’s most exciting holidays with your friends and receive special rewards! We’ll kick things off with the Witches Festival in October, and wrap up the year with the New Life Festival. Check back for more details as we get closer to each event!

CROWN CRATES

Toward the end of November, we’ll be giving you a chance to receive some very special items with the introduction of Crown Crates. These Crates, available in the Crown Store for just 400 crowns, will contain a randomized selection of useful consumables, and offer a chance to obtain rare and unique cosmetic items or mounts, including some previously-retired mounts, costumes, pets, and limited-time offers that are no longer available in the Crown Store. Crates will have different themes throughout the year, giving you the chance to obtain new, extremely rare items.

In the event you receive a mount, pet, costume or personality that you already own, you’ll be awarded special Crown Gems in its place. These Gems can be used to purchase other collectible items from the current Crown Crate season that you’d prefer to have instead.

All the content in Update 12, including One Tamriel, will be free for all players. And remember, this September will be the perfect time for new players to jump into the game with the launch of The Elder Scrolls Online: Gold Edition. This new product includes the base game in addition to our first four DLC game packs: Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood. If you already own ESO, we’ll be offering the Guilds and Glory DLC bundle in the in-game Crown Store so you can purchase these DLC game packs at just 5500 crowns.